Tuesday, December 9, 2008

The Jacabee Code - Review

Recently, I reviewed the materials for a unique product being introduced in early 2009. It is called “The Jacabee Code”. This product will combine many media platforms including a book series, on-line gaming and a television series.


The materials presented are attractive, though seemingly repetitive. The Description (aka Corporate Fact Sheet) of the Jacabee Code is printed word for word at least three times. First on “The Facts” on the letter inside the Top Secret envelope. Turning the page to “The Jacabee Code” the description is written again. Finally, on the next page, there is another envelope with the description written out again on the flap. I was confused by this, and wondered if the different samples were intended to see what a majority of readers would like?In flipping through the booklet, I find the artwork to be very attractive. The illustrations are well done and the characters are interestingly old fashioned, yet also contemporary, in appearance. The illustrations are of high quality.

The animation at http://www.jacabeecode.com/ was nice to see. The samples were limited, but if the samples are any indication, the product will be very nice. The demonstration of the choices given with which to create the personal avatar was fun – I actually wanted to try it for myself.
Briefly, during the demonstration of the animation, a small amount of music is heard. I liked it very much. It was pleasing to my ear.

I was disappointed that the demo products, both in tangible form and at the Jacabee Code website, did not give a broader sampling of the actual game and how it works. The enclosed mini-disc was not a actual demonstration of the game, but instead, document and text files for the tangible materials I received.

From a purely financial perspective, I would be interested to know the cost of the initial game product and of the 12 associated books for the additional adventure quests. Upon completion of each quest, a personalized journal detailing the quest is available for purchase.

The materials presented include: descriptive passages, samples of art work, references to a website, mass on-line gaming, a book series and televisions series. It is difficult to fully understand how all the pieces fit together.

In closing, I really do like the idea that factual and historical information has been blended with on-line gaming, which I believe will be appealing to today’s children. I think that many kids would absorb the historical information without really being aware that they are doing so. The game seems to strive to be fun and interesting while also being an educational tool as well.
Jamie P
Proud Mother of Three
As posted in Mommy'sCompany

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